Project Overview
This project used a procedural rigging system to drive a character with both soft tissue and cloth simulation.
Character sculpted from a DAZ base with painted attributes influencing a Vellum soft tissue simulation.
The garment was designed and taylored in Marvelous Designer then sim'd in Houdini.
KineFX's rig match system allows a variety of input sources to be used from user generated mocap to Mixamo.
Shoes are 3d scans retopo'd in Houdini.
PDG/Tops allowed the creation of dozens of wedged iterations to compare side by side.